Essentials of Developing Windows Store Apps Using C# (20484)
About this Course
In this course students will learn essential programming skills and techniques that are required to develop Windows Store apps. This includes a combination of both design and development skills, as well as ensuring that students are comfortable using and making the most of the Visual Studio and Expression Blend tools.
This course is intended for professional developers who have 1-2 years of experience creating client applications and who are comfortable programming in C# and have done some XAML-based programming.
At Course Completion
After completing this course, students will be able to:
- Describe review the Windows 8 platform and features, and explore the basics of a Windows app interface.
- Create the User Interface layout and structure by using XAML.
- Use data binding to present data in the UI.
- Implement the AppBar and layout controls.
- Handle files and streams.
- Respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.
- Use templates to create the UI.
- Handle navigation scenarios in a Windows Store app.
- Design and implement contracts such as Search, Share and Settings.
- Implement tiles and toast notifications in a Windows Store app.
- Respond to mouse, keyboard and touch events, including gestures.
- Deploy a Windows Store app to the Windows Store or an enterprise store.
Before attending this course, students must have:
- 1 or more years of experience creating applications.
- 1 – 3 months experience creating Windows client applications.
- 1 – 3 months experience using Visual Studio 2010 or 2012.
Module 1: Overview of the Windows 8 Platform and Windows Store Apps
This module describes the Windows 8 platform and features and the basics of a Windows Store app interface. It also explains how to create and style a simple Windows Store app by using Visual Studio and Blend.
- Introduction to the Windows 8 Platform
- Windows 8 User Interface Principles
- WinRT and Language Projections
Lab : Overview of the Windows 8 Platform and Windows Store Apps
- Explore the Windows 8 Platform
- Explore a Windows Store App
After completing this module, students will be able to:
- Describe the Windows 8 platform, architecture, and features.
- Explain the basics of the Windows 8 UI and Windows Store app experience and how it differs from Windows desktop apps.
- Explain the new API model, how it supports building Windows Store apps, and how it enables multiple language-specific projections.
Module 2: Creating User Interfaces using XAML
This module explains how to create the User Interface by using XAML, and how to style a simple Windows Store app by using Visual Studio and Blend.
- XAML Basics
- XAML Code-Behind
- Advanced XAML
Lab : Creating User Interfaces using XAML
- Create the User Interface using Visual Studio 2012
- Enhance the User Interface using Visual Studio 2012 and Blend Development Tools
- Describe the basic principles behind XAML.
- Use XAML and its code-behind collaboratively.
- Understand advanced XAML topics.
Module 3: Presenting Data
This module explains how to present data in the user interface using data binding.
- Working with Data Presentation Controls
- The GridView Control
Lab : Presenting Data
- Create the Data for Consumption
- Implement the GridView Control
- Explain the different ways in which data can be displayed in Windows Store apps.
- Use the GridView control.
Module 4: Implementing Layout using Windows 8 Built-In Controls
This module explains how to implement the AppBar and layout controls.
- WinRT Controls
- AppBar Control
- Snapped and Fill
Lab : Implementing Layout using Windows 8 Built-In Controls
- Implement an AppBar Control
- Create Adaptive Views
- Describe the WinRT library and controls.
- Describe the app bar and explain the app bar functionality.
- Describe Snapped and Scale views and explain best practices.
Module 5: Handling Files in Windows Store Apps
This module explains how to handle files and streams.
- Handling Files and Streams in Windows Store Apps
- Working with File User Interface Components
Lab : Handling Files in Windows Store Apps
- Read Data from the Notes File
- Write Data to the Notes File
Work with files and streams using WinRT.
Use WinRT pickers to display a selection UI.
Module 6: Windows Store App Process Lifetime Management
This module describes how to respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.
- Process Lifetime Management
- Launching Windows Store Apps
- Implementing a State Management Strategy
Lab : Windows Store App Process Lifetime Management
- Explore the Different PLM States
- Implement State Management
- Describe app states.
- Describe what happens to an app when it is sent to the background.
- Implement PLM event handlers.
Module 7: Working with Resources, Styles, and Templates
This module explains how to use templates when creating the user interface.
- Creating Shared Resources
- Creating Styles and Templates
Lab : Working with Styles and Templates
- Create a Control Style and Template
- Create shared resources.
- Create custom styles and templates.
Module 8: Designing and Implementing Navigation in a Windows Store App
This module explains how to handle navigation scenarios in a Windows Store app and implement Semantic Zoom.
- Handling Navigation in Windows Store Apps
- Semantic Zoom
Lab : Designing and Implementing Navigation in a Windows Store App
- Add Navigation to the App
- Implement Semantic Zoom
- Implement navigation in your apps.
- Explain what Semantic Zoom is, and how to use it in a Windows Store app.
Module 9: Implementing Windows 8 Contracts
This module explains how to design and implement Windows 8 contracts such as Search, Share and Settings.
- Designing for Charms and Contracts
- The Search Contract
- The Share Contract
- Managing App Settings and Preferences
Lab : Implementing Windows 8 Contracts
- Implement the Search Contract
- Implement the Share Contract
- Adding a New Setting to the Settings Pane
- Design apps to use charms and contracts.
- Implement the Search contract.
- Implement the Share Target and Share Source contracts.
- Describe the settings pane and add settings commands.
Module 10: Implementing Tiles and User Notifications
This module explains how to implement tiles and toast notifications in a Windows Store app.
- Implementing Tiles, Live Tiles, Secondary Tiles and Badge Notifications
- Implementing Toast Notifications
Lab : Implementing Tiles and User Notifications
- Enable Live Tile Functionality on the Main Tile
- Add Secondary Tiles Functionality
- Add Scheduled Toast Notifications for ToDo Notes
- Implement tiles, live tiles, and secondary tiles.
- Implement toast notifications.
Module 11: Designing and Implementing a Data Access Strategy
This module explains how to implement various data access scenarios for Windows Store apps.
- Evaluating Data Access Strategies
- Working with Remote Data
- Describe various data access strategies.
- Describe common use cases that occur while working with remote data.
Module 12: Responding to Mouse and Touch
This module explains how to respond to mouse, keyboard and touch events, including gestures.
- Working with Mouse Events
- Working with Gesture Events
Lab : Responding to Mouse and Touch
- Implement Mouse Events
- Implement Gesture Events
- Describe mouse events and touch gestures in Windows 8.
- Explain gestures handling best practices.
Module 13: Planning for Windows Store App Deployment
This module explains how to deploy their Windows Store apps to the Windows Store or an enterprise store.
- The Windows Store App Manifest
- Windows Store App Certification
- Enterprise App Deployment
- Change an app's package manifest to meet the requirements of deploying to the Windows Store.
- Deploy an app to the Windows Store.
- Prepare an app for enterprise deployment.