Enterprise UX & UI Design Boot Camp

User Experience is continuing to grow as a field and the individual disciplines are maturing, but integrating UX best practices continues to be a struggle within large enterprises. Creating cohesive UX strategies across lines of business and delivering high-quality experiences across channels and internal tools have a unique set of challenges. This UX and UI design course will discuss the core challenges of practicing UX within a large enterprise and give hands-on practice adapting traditional UX practices to be most effective.

Retail Price: $2,450.00

Next Date: Request Date

Course Days: 4


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What you will learn

  • What key considerations you should take before practicing UX in a large retail enterprise
  • How to Focus on understanding end-users
  • Craft visuals, workflow, and content to support holistic experiences
  • Plan project kickoff meetings to build trust and set the tone for projects
  • How to develop an enterprise UX strategy blueprint
  • How to choose the right research approach
  • How to turn research insights into concepts
  • When to go mobile and why

Audience Profile

This UX and UI course will give you the knowledge and tools needed to become a more effective UX designer, UI designer, product manager, and marketer. This course is beneficial for anyone who is involved in the UX and UI process and journey, including:

  • UX designers
  • UX architects
  • UI designers
  • UI architects
  • Web designers/architects
  • Web developers
  • Web masters
  • Information architects
  • Chief experience officers
  • Experience architects
  • Graphic designers
  • Interaction designers
  • Creative directors and managers
  • User advocates
  • Content strategists
  • Account managers
  • Marketing managers and specialists
  • Programmer/developer

 


Course Outline

Day 1

  • Introduction and kickoff

    • Roadmap and expectations for this course
    • Goals for our UX team
    • Summary of core tenets of UX and user-centered design
      • Focus on understanding end-users
      • Crafting visuals, workflow, content, etc. to support holistic experiences
      • Informing decisions with qualitative and quantitative data
    • Key considerations for practicing UX in a large retail enterprise
      • Acting as an internal agency
      • Navigating silos, politics, and bureaucracy and collaborating with large sets of diverse team members and stakeholders
      • Legacy systems that are difficult/expensive to replace and have technical limitations
      • Integrating complex systems
      • Working as a UX team of one
    • Defining a UX process framework; direction, not dogma
      • EXERCISE: Group discussion of team values/design principles and loose definition of team approach

    Crafting project-specific strategy

    • Planning project kickoff meetings to build trust and set tone for project
      • Asking the right questions; why this change now? What does success look like? Who needs to be involved? Who decides what?
      • Using kickoff to determine desired outcomes and set roles
      • EXERCISE: Practice vision exercise, this vs. that exercise, and filling out UX strategy blueprint
    • Understanding the root of the problem and basing project plan on insight
      • Stakeholder interviews and user interviews
        • Interview best practices re 5 whys, staying quiet, observe
        • Special considerations for talking to internal users
        • Focus on uncovering and prioritizing needs across stakeholders and users
        • Gaining access to internal users
        • Tying together stakeholder/business needs and user needs into a plan
      • EXERCISE: Practice conducting interviews, including interview preparation, facilitation and analysis
    • Planning project and meeting cadence; when will you check in, how will you prioritize work, how will you share data, how will you incorporate feedback, what are the expectations for stakeholders

    Day 2

    Choosing research approach

    • Types of research
      • Qualitative vs. quantitative, behavioral and attitudinal, exploration vs. evaluation
    • Focusing on determining goals of research and necessary data
    • Considering timeline, stage of a project, and key open questions
    • Prioritizing open questions
      • Discussion of prioritization models, including RICE, Feature shopping, Risk matrices
      • EXERCISE: Rank same set of open questions across different prioritization models

    Rapid iteration considerations

    • Turning research insights into concepts
      • Considering different channels and contexts
      • Analyzing existing solutions, customization, and from-scratch solutions
      • EXERCISE: workshop around solution exploration and value/risk mapping
    • Crafting experiment plans to answer key questions
      • EXERCISE: Crafting hypotheses and choosing experiment type
    • Choosing prototype fidelity
      • Pros/cons of different levels of prototype fidelity; concept vs. interaction detail
      • Doing the least amount of work to answer open question
      • Considerations for working with existing systems/set visual look
      • EXERCISE: 6 up 1 up sketching

     

    Day 3

    Mobile prototype deep dive

    • When to go mobile and why?
    • Responsive or native apps
    • Focus on streamlined content and simplified flow
      • Choosing core functions and navigational elements
      • Displaying content effectively
      • Inputs and selectors
      • Notifications
    • EXERCISE: Rapid mobile workflow definition and prototyping exercises – tool agnostic, focused on first creating flows, then defining core pieces of information, then layout.

     

    Rapid feedback collection and integration

    • Planning iterative feedback sessions with teams and stakeholders
    • Cadence for sharing work and integrating feedback
    • Planning and running rapid usability sessions
      • Bake a cake method
      • Hallway testing
    • Quickly analyzing data as full teams and learning together
      • EXERCISE: Prototype usability test. Includes coming up with the script, practice running sessions with peers, co-collecting notes and learning together analysis
    • Including team members in debrief and solution ideation sessions
    • Managing continual insight
      • Collecting and understanding ongoing metrics
      • Framework for organizing and categorizing ongoing research and findings
      • Discussing research outcomes and UX plans during retrospectives/planning sessions

     

    Day 4

    Collaboration within the UX team

    • Finding ways to pair as sole UXer for a project
      • Defining strengths and weaknesses – the T or broken comb model
      • Finding complementary partners to work with and learn from
      • Structured growth – picking one item to learn each spring
    • Design and research review cadence and best practices
    • EXERCISE: Team description of necessary skills across a team. Individual activity to rank themselves on each of those items and identification of one mentor/mentee on a team.

     

    Collaborating across teams, increasing buy-in and influence

    • Building empathy and trust across stakeholders of all kinds
      • Including stakeholders throughout the entire process
      • Using “Yes, And” to acknowledge existing knowledge
      • Prioritize transparency and over-communicate
        • End each checkpoint with a 1-minute test (3 questions)
      • Internal PR
        • Publicize in progress work
        • Over-publicize past successes
        • Have open UX sessions
        • Frame your work
      • Align UX goals with business needs and influence decisions
        • Tying UX work to dollars and numbers
          • Understand the costs of low efficiency, high need for training and support, shifting priorities that aren’t based on real feedback
        • Make stakeholders look good
          • Help things be cheaper, faster, and better
          • Rely on non-arguable data
        • EXERCISE: Make an internal case study.


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