Enterprise UX & UI Design Boot Camp
User Experience is continuing to grow as a field and the individual disciplines are maturing, but integrating UX best practices continues to be a struggle within large enterprises. Creating cohesive UX strategies across lines of business and delivering high-quality experiences across channels and internal tools have a unique set of challenges.
This UX and UI design course will discuss the core challenges of practicing UX within a large enterprise and give hands-on practice adapting traditional UX practices to be most effective.
What you will learn
- What key considerations you should take before practicing UX in a large retail enterprise
- How to Focus on understanding end-users
- Craft visuals, workflow, and content to support holistic experiences
- Plan project kickoff meetings to build trust and set the tone for projects
- How to develop an enterprise UX strategy blueprint
- How to choose the right research approach
- How to turn research insights into concepts
- When to go mobile and why
Audience Profile
This UX and UI course will give you the knowledge and tools needed to become a more effective UX designer, UI designer, product manager, and marketer. This course is beneficial for anyone who is involved in the UX and UI process and journey, including:
- UX designers
- UX architects
- UI designers
- UI architects
- Web designers/architects
- Web developers
- Web masters
- Information architects
- Chief experience officers
- Experience architects
- Graphic designers
- Interaction designers
- Creative directors and managers
- User advocates
- Content strategists
- Account managers
- Marketing managers and specialists
- Programmer/developer
Course Outline
Day 1
-
Introduction and kickoff
- Roadmap and expectations for this course
- Goals for our UX team
- Summary of core tenets of UX and user-centered design
- Focus on understanding end-users
- Crafting visuals, workflow, content, etc. to support holistic experiences
- Informing decisions with qualitative and quantitative data
- Key considerations for practicing UX in a large retail enterprise
- Acting as an internal agency
- Navigating silos, politics, and bureaucracy and collaborating with large sets of diverse team members and stakeholders
- Legacy systems that are difficult/expensive to replace and have technical limitations
- Integrating complex systems
- Working as a UX team of one
- Defining a UX process framework; direction, not dogma
- EXERCISE: Group discussion of team values/design principles and loose definition of team approach
Crafting project-specific strategy
- Planning project kickoff meetings to build trust and set tone for project
- Asking the right questions; why this change now? What does success look like? Who needs to be involved? Who decides what?
- Using kickoff to determine desired outcomes and set roles
- EXERCISE: Practice vision exercise, this vs. that exercise, and filling out UX strategy blueprint
- Understanding the root of the problem and basing project plan on insight
- Stakeholder interviews and user interviews
- Interview best practices re 5 whys, staying quiet, observe
- Special considerations for talking to internal users
- Focus on uncovering and prioritizing needs across stakeholders and users
- Gaining access to internal users
- Tying together stakeholder/business needs and user needs into a plan
- EXERCISE: Practice conducting interviews, including interview preparation, facilitation and analysis
- Stakeholder interviews and user interviews
- Planning project and meeting cadence; when will you check in, how will you prioritize work, how will you share data, how will you incorporate feedback, what are the expectations for stakeholders
Day 2
Choosing research approach
- Types of research
- Qualitative vs. quantitative, behavioral and attitudinal, exploration vs. evaluation
- Focusing on determining goals of research and necessary data
- Considering timeline, stage of a project, and key open questions
- Prioritizing open questions
- Discussion of prioritization models, including RICE, Feature shopping, Risk matrices
- EXERCISE: Rank same set of open questions across different prioritization models
Rapid iteration considerations
- Turning research insights into concepts
- Considering different channels and contexts
- Analyzing existing solutions, customization, and from-scratch solutions
- EXERCISE: workshop around solution exploration and value/risk mapping
- Crafting experiment plans to answer key questions
- EXERCISE: Crafting hypotheses and choosing experiment type
- Choosing prototype fidelity
- Pros/cons of different levels of prototype fidelity; concept vs. interaction detail
- Doing the least amount of work to answer open question
- Considerations for working with existing systems/set visual look
- EXERCISE: 6 up 1 up sketching
Day 3
Mobile prototype deep dive
- When to go mobile and why?
- Responsive or native apps
- Focus on streamlined content and simplified flow
- Choosing core functions and navigational elements
- Displaying content effectively
- Inputs and selectors
- Notifications
- EXERCISE: Rapid mobile workflow definition and prototyping exercises – tool agnostic, focused on first creating flows, then defining core pieces of information, then layout.
Rapid feedback collection and integration
- Planning iterative feedback sessions with teams and stakeholders
- Cadence for sharing work and integrating feedback
- Planning and running rapid usability sessions
- Bake a cake method
- Hallway testing
- Quickly analyzing data as full teams and learning together
- EXERCISE: Prototype usability test. Includes coming up with the script, practice running sessions with peers, co-collecting notes and learning together analysis
- Including team members in debrief and solution ideation sessions
- Managing continual insight
- Collecting and understanding ongoing metrics
- Framework for organizing and categorizing ongoing research and findings
- Discussing research outcomes and UX plans during retrospectives/planning sessions
Day 4
Collaboration within the UX team
- Finding ways to pair as sole UXer for a project
- Defining strengths and weaknesses – the T or broken comb model
- Finding complementary partners to work with and learn from
- Structured growth – picking one item to learn each spring
- Design and research review cadence and best practices
- EXERCISE: Team description of necessary skills across a team. Individual activity to rank themselves on each of those items and identification of one mentor/mentee on a team.
Collaborating across teams, increasing buy-in and influence
- Building empathy and trust across stakeholders of all kinds
- Including stakeholders throughout the entire process
- Using “Yes, And” to acknowledge existing knowledge
- Prioritize transparency and over-communicate
- End each checkpoint with a 1-minute test (3 questions)
- Internal PR
- Publicize in progress work
- Over-publicize past successes
- Have open UX sessions
- Frame your work
- Align UX goals with business needs and influence decisions
- Tying UX work to dollars and numbers
- Understand the costs of low efficiency, high need for training and support, shifting priorities that aren’t based on real feedback
- Make stakeholders look good
- Help things be cheaper, faster, and better
- Rely on non-arguable data
- EXERCISE: Make an internal case study.
- Tying UX work to dollars and numbers
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