Articulate Storyline 360 Core Skills: Level 2

Articulate Storyline 360 Core Skills: Level 2 provides students with the knowledge and hands-on practice they need to develop and build advanced interactions, extend the functionality of Storyline, and have a better understanding of Storyline project workflow. This class builds upon fundamental skills in Storyline Level 1 by providing students with hands-on practice extending Storyline capabilities, and customizing the learner experience. We will explore advanced Storyline features in depth including creating interactive software simulations, creating random quiz questions, motion paths, variables, conditional triggers, incorporating Storyline with Articulate Rise, and inserting video cue points.

Retail Price: $895.00

Next Date: 01/05/2026

Course Days: 2


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Learning Objectives:

• Importing Questions into Quizzes
• Managing multiple project assessments
• Question Banks
• Motion Paths
• Using sliders and Dials in more ways
• Creating software simulations (Video demos and interactive simulations)
• Extending Storyline with JavaScript
• Advanced Gamification with Random Numbers
• ADA Accessibility
• RISE and Storyline (360 users)

Prerequisites

This class is for those who are familiar with the basic features of Storyline such as creating slides, layers, triggers, working with timelines, importing text, characters, videos, creating simple tests and other basic functions and would like to gain deeper knowledge of Storyline. Learn these skills by attending Articulate Storyline 360 Core Skills: Level 1 


Prerequisites

Learners should have attended the Articulate Storyline 360 Core Skills: Level 1 class or have equivalent experience.


Module 1: Themes and Templates

Guided Activity 1: Create a Theme

Guided Activity 2: Format a Master Slide

- Master Slide Confidence Check

Guided Activity 3: Create layouts

- Custom Layouts Confidence Check

Guided Activity 4: Save a Theme

Guided Activity 5: Load a Theme

Templates

Guided Activity 6: Add Slide Navigation to the Slide Master

- Navigation Confidence Check

Variables

Guided Activity 7: Create Variables

- Variables Confidence Check

Progress Indicators

Guided Activity 8: Add Triggers for a Progress Indicator

- Reuse Triggers Confidence Check

Guided Activity 9: Create and Use a Template

Module 2: Motion Paths

Guided Activity 10: Preview Completed Motion Paths

Guided Activity 11: Create a Motion Path

Guided Activity 12: Modify a Motion Path

Guided Activity 13: Change the Duration of a Motion Path

Guided Activity 14: Add a Second Motion Path to an Object

- Motion Paths Confidence Check

Motion Path Triggers

Guided Activity 15: Control “When” a Motion Path Occurs

- Editing Triggers Confidence Check

Triggers and States

Guided Activity 16: Add Triggers that Reset Motion Paths

- Motion Path Resetting Confidence Check

Guided Activity 17: Add Triggers that Disable an Object

- Disable States Confidence Check

Guided Activity 18: Add Triggers that Enable Interactivity

- Enable States Confidence Check

Triggers and Layers

Guided Activity 19: Create a “Show Layer” Trigger

- Show Layers Confidence Check

Module 3: Gamification

Guided Activity 20: Preview a Completed Project

Guided Activity 21: Delete Existing Triggers

Hotspots

Guided Activity 22: Insert a Hotspot

Guided Activity 23: Change States

Guided Activity 24: Make a Trigger Conditional

Guided Activity 25: Reuse Hotspots and Triggers

- Reuse Hotspots Confidence Check

Resetting Variables and Slides

Guided Activity 26: Create a Game Reset Hyperlink

Guided Activity 27: Reset Slide Properties

Leveraging Variable Values

Guided Activity 28: Create a Variable

Guided Activity 29: Assign a Variable to Another Variable

Guided Activity 30: Adjust Variable Values

Guided Activity 31: Reference a Variable

Forced Navigation

Guided Activity 32: Use a Conditional Trigger to Show a Player Button

Module 4: Video Controls, Sliders and Dials

Advanced Video Control

Guided Activity 33: Embed External Video

Guided Activity 34: Work with Web Objects

Guided Activity 35: Edit Video Parameters

- Parameters Confidence Check

Cue Points

Guided Activity 36: Add Cue Points to the Timeline

- Cue Points Confidence Check

Guided Activity 37: Add Triggers Based on Cue Points

- Triggers and Cue Points Confidence Check

Guided Activity 38: Change a Character’s State Based on Time

Sliders

Guided Activity 39: Insert and Format a Slider

Guided Activity 40: Set Slider Values

Guided Activity 41: Add Triggers to a Slider

- Sliders Confidence Check

Dials

Guided Activity 42: Insert a Dial

Guided Activity 43: Set Dial Values

Guided Activity 44: Add Triggers to a Dial

- Dials Confidence Check

Guided Activity 45: Connect a Dial to a Slider

- Dials and Sliders Confidence Check

Module 5: Virtual Reality Projects

360° Images

Guided Activity 46: Add 360° Images

Guided Activity 47: Add Static Text to a Virtual Reality Slide

Guided Activity 48: Add a Static Image to a Virtual Reality Slide

- Adding 360° Images Confidence Check

Guided Activity 49: Set the Initial View for a 360° Image

Guided Activity 50: Add a 360° Image Marker and Trigger

- Initial View and Markers Confidence Check

Guided Activity 51: Add a 360° Hotspot and Trigger

Module 6: Advanced Quizzing

Custom Quiz Question Properties

Guided Activity 52: Modify Drag and Drop Questions

Guided Activity 53: Add an Image as Question Feedback

Remediation

Guided Activity 54: Set Remediation

Importing Question Data

Guided Activity 55: Import Questions From a File

Random Quizzes

Guided Activity 56: Create a Random Quiz

- Random Quiz Confidence Check

Quiz Result Redirection

Guided Activity 57: Redirect a Quiz

- Redirection Confidence Check

Module 7: Accessibility and Reporting

Accessibility

Guided Activity 58: Make an Image Accessible

- Image Accessibility Confidence Check

Guided Activity 59: Control Accessibility Visibility

Focus Order

Guided Activity 60: Edit the Focus Order

Keyboard Shortcuts

Guided Activity 61: Add a Keyboard Shortcut to a Button

Closed Captioning

Guided Activity 62: Add Captions

Guided Activity 63: Show the Closed Captions By Default

Reporting

Guided Activity 64: Publish a SCORM-Compliant Package

Module 8: Recording Your Screen

Screen Recordings

Guided Activity 65: Rehearse a Screen Recording Script

Guided Activity 66: Record a Software Simulation

Recording Modes

Guided Activity 67: Insert an Unused Screen Recording

- Adding Modes Confidence Check

Branching Scenarios

Guided Activity 68: Create Jumps Between Scenes

- Branching Confidence Check

Action Fine Tuning

Guided Activity 69: Use Fine Tuning to Remove an Animation

- Action Fine Tuning Confidence Check

Microsoft Word Integration

Guided Activity 70: Use the Translation Feature

 

 

 

Course Dates Course Times (EST) Delivery Mode GTR
1/5/2026 - 1/6/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
1/29/2026 - 1/30/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
2/25/2026 - 2/26/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
3/26/2026 - 3/27/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
4/22/2026 - 4/23/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
5/21/2026 - 5/22/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
6/17/2026 - 6/18/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
7/16/2026 - 7/17/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
8/12/2026 - 8/13/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll
9/10/2026 - 9/11/2026 10:00 AM - 4:45 PM Virtual gauranteed to run course date Enroll