Autodesk Fusion 360
Retail Price: $2,995.00
Next Date: 02/02/2026
Course Days: 5
Enroll in Next Date
Request Custom Course
The Autodesk Fusion 360 certification is a formal credential that validates an individual's proficiency in Fusion 360, a cloud-based 3D modeling, CAD, CAM, CAE, and PCB software platform for product design and manufacturing. Companies across industries such as automotive, aerospace, and industrial design use this certification to ensure employees have the fundamental knowledge and skills to effectively utilize Fusion 360's integrated tools for designing, testing, and fabricating products. Professionals seek this certification to demonstrate their expertise in the software, improving their job prospects and contributing to more streamlined and collaborative design and manufacturing processes within their organizations.
Target Audience
This course is designed for product designers, engineers, and manufacturing professionals who want to leverage Autodesk Fusion 360 for 3D modeling, simulation, and collaborative product development. It is ideal for beginners and professionals transitioning to cloud-based CAD/CAM/CAE tools.
Course Objective
The objective of this course is to equip participants with the skills to design, simulate, and document 3D models, while utilizing Fusion 360’s integrated tools for collaborative product development and digital prototyping.
Course Outcome
Learn to navigate the Fusion 360 interface and create parametric 3D models with precision.
Develop skills in assembling components and analyzing motion and interference in designs.
Understand how to perform simulations for stress, thermal, and motion analysis to optimize designs.
Gain proficiency in generating technical drawings, rendering models, and preparing designs for manufacturing using CAM tools.
The course comprises 40-hours of theory and labs and is divided into 14 different chapters. Each chapter will be followed by hands-on lab exercises to reinforce learning and gauge understanding of the topics covered.
Chapter 1. Introducing Fusion 360
Installing Fusion 360
Getting Started with Fusion 360
Working with User Interface of Fusion 360
Invoking a New Design File Working with Workspaces
Managing Data by Using the Data Panel
Saving a Design File Exporting a Design to Other CAD Formats
Opening an Existing Design File
Working in the Offline Mode
Recovering Unsaved Data
Sharing a Design
Invoking a Marking Menu
3D Printing
Chapter 2. Drawing Sketches with Autodesk Fusion 360
Invoking a New Design File
Creating Sketches
Working with Selection of Planes
Specifying Units
Specifying Grids and Snaps Settings
Drawing a Line Entity
Drawing a Tangent Arc by Using the Line Tool
Drawing a Rectangle
Drawing a Circle
Drawing an Arc
Drawing a Polygon
Drawing an Ellipse
Drawing a Slot
Drawing Conic Curves
Drawing a Spline
Editing a Spline
Adding Fit/Control Points in a Spline
Controlling the Curvature Display of a Spline
Creating Sketch Points
Inserting Text into a Sketch
Chapter 3. Editing and Modifying Sketches
Trimming Sketch Entities
Extending Sketch Entities
Offsetting Sketch Entities
Creating Construction Entities
Mirroring Sketch Entities
Patterning Sketch Entities
Creating a Sketch Fillet
Creating a Sketch Chamfer
Scaling Sketch Entities
Breaking Sketch Entities
Chapter 4. Applying Constraints and Dimensions
Working with Constraints
Applying Constraints
Controlling the Display of Constraints
Applying Dimensions
Modifying/Editing Dimensions
Working with Different States of a Sketch
Working with SKETCH PALETTE
Chapter 5. Creating Base Features of Solid Models
Creating an Extrude Feature
Creating a Revolve Feature
Navigating a 3D Model in Graphics Area
Chapter 6. Creating Construction Geometries
Creating a Construction Plane
Creating a Construction Axis
Creating a Construction Point
Chapter 7. Advanced Modeling - I
Using Advanced Options of the Extrude Tool
Using Advanced Options of the Revolve Tool
Working with a Sketch having Multiple Profiles
Projecting Edges onto a Sketching Plane
Creating 3D Curves
Editing a Feature and its Sketch
Editing the Sketching Plane of a Sketch
Applying Physical Material Properties
Customizing Material Properties
Calculating Mass Properties
Measuring the Distance between Objects
Chapter 8. Advanced Modeling - II
Creating a Sweep Feature
Creating a Loft feature
Creating Rib Features
Creating Web Features
Creating Emboss Features
Creating Holes
Creating a Thread
Creating a Rectangular Box
Creating a Cylinder
Creating a Sphere
Creating a Torus
Creating a Helical and a Spiral Coil
Creating a Pipe
Creating 3D Sketches
Chapter 9. Patterning and Mirroring
Creating a Rectangular Pattern
Creating a Circular Pattern
Creating a Pattern along a Path
Mirroring Features/Faces/Bodies/Components
Chapter 10. Editing and Modifying 3D Models
Working with the Press Pull Tool
Creating Fillets
Creating Chamfers
Creating Shell Features
Adding Drafts
Scaling Objects
Combining Solid Bodies
Offsetting Faces of a Model
Splitting Faces of a Model
Splitting Bodies
Chapter 11. Working with Assemblies - I
Working with Bottom-up Assembly Approach
Working with Top-down Assembly Approach
Creating an Assembly by Using Bottom-up Approach
Inserting Components in a Design File
Fixing/Grounding the First Component
Working with Degrees of Freedom
Applying Joints
Editing Joints
Editing Joint Limits
Animating a Joint
Animating the Model
Locking/Unlocking the Motion of a Joint
Driving a Joint
Defining Relative Motion between Two Joints
Grouping Components Together
Enabling Contact Sets between Components
Capturing the Position of Components
Chapter 12. Working with Assemblies - II
Creating an Assembly by Using Top-down Approach
Creating Components within a Design File
Creating Features of an Empty Component
Fixing/Grounding the First Component
Applying As-Built Joints
Defining a Joint Origin on a Component
Editing Assembly Components
Chapter 13. Creating Animation of a Design
Invoking the ANIMATION Workspace
Capturing Views on the Timeline
Capturing Actions on the Timeline
Customizing Views and Actions on the Timeline
Deleting Views and Actions of a Storyboard
Creating a New Storyboard
Toggling On or Off
Capturing Views
Playing and Publishing Animation
Chapter 14. Working with Drawings
Invoking the DRAWING Workspace
Creating the Base View of a Design
Creating Projected Views
Working with the Angle of Projection
Defining the Angle of Projection
Defining Drawing Preferences
Editing Document and Sheet Settings
Editing and Inserting a New Title Block
Creating Auxiliary Views
Creating Section Views
Creating Detail Views
Creating Break Views
Creating an Exploded Drawing View
Invoking DRAWING Workspace From Animation
Editing Properties of a Drawing View
Editing Hatch Properties of a Section View
Creating a Sketch
Moving a Drawing View
Rotating a Drawing View
Deleting a Drawing View
Adding Geometries in Drawing Views
Applying Dimensions
Editing a Dimension
Arranging Dimensions
Breaking Dimension Lines
Adding Text/Note
Adding Text/Note With Leader
Adding the Surface Texture Symbol
Creating the Bill of Material (BOM)/Part List
Adding Balloons Manually
Renumbering Balloons
Adding Drawing Sheets
Creating a New Drawing Template
Exporting a Drawing